Session lifecycle

When a client connects to Diffusion® Cloud, the instance of the connection is called a session. This topic provides details about the various session states, their typical life-cycle, and reconnection options.

Session state

A session is different to a connection. If a client becomes temporarily disconnected from the Diffusion® Cloud service, it can reconnect and continue using the same session.

Diffusion® Cloud reconnects losslessly. This means that while the connection is broken, pending updates are stored in recovery buffers. If the session can’t reconnect without losing data, it terminates instead.

The possible (typical) states a session can be in are as follows:

sessions state flowchart
Figure 1. Session states

Monitoring session states

When your client has opened a session with Diffusion® Cloud, you can be notified about session events, when the session state changes.

Event Description

connected

The session has successfully connected to Diffusion® Cloud

disconnected

The client is disconnected, and will attempt to reconnect (if enabled)

reconnect

The client has reconnected to Diffusion® Cloud

close

The session is closed (terminal)

error

The session encountered an error (terminal)

Java and Android
session.addListener(new Listener() {
    @Override
    public void onSessionStateChanged(Session session, State oldState,
        State newState) {
        LOG.info("Session state changed from {} to {}", oldState, newState);
    }
});
JavaScript
session.on({
    disconnect: () => {
        console.log('Session disconnected');
    },
    reconnect: () => {
        console.log('Session reconnected');
    },
    close: () => {
        console.log('Session closed');
    },
    error: () => {
        console.log('An error occurred');
    }
});
.NET
private void OnSessionStateChanged(object sender, SessionListenerEventArgs e)
{
    WriteLine($"Session state changed from {e.OldState} to {e.NewState}.");
}


...


string url = "<url>";

string principal = "<principal>";
string password = "<password>";

var factory = Diffusion.Sessions
    .Principal(principal)
    .Credentials(Diffusion.Credentials.Password(password))
    .SessionStateChangedHandler(OnSessionStateChanged);

ISession session = factory.Open(url);
WriteLine($"Connected to Diffusion via session {session}.");
C
static void on_session_state_changed(
        SESSION_T *session,
        const SESSION_STATE_T old_state,
        const SESSION_STATE_T new_state)
{
        printf("Session state changed from %s (%d) to %s (%d)\n",
               session_state_as_string(old_state), old_state,
               session_state_as_string(new_state), new_state);
}


...


CREDENTIALS_T *credentials = credentials_create_password("<password>");

DIFFUSION_ERROR_T error = { 0 };
SESSION_LISTENER_T session_listener = {
        .on_state_changed = &on_session_state_changed
};
SESSION_T *session = session_create(
        "<url>",
        "<principal>",
        credentials,
        &session_listener,
        NULL,
        &error);
Apple
NotificationCenter.default.addObserver(
    forName: NSNotification.Name.PTDiffusionSessionStateDidChange,
    object: session,
    queue: nil) { (notification) in
        let change = notification.userInfo![PTDiffusionSessionStateChangeUserInfoKey]! as! PTDiffusionSessionStateChange
        print("Session state changed from %@ to %@", change.previousState, change.state)
}

Reconnection

Diffusion® Cloud keeps client sessions in the DISCONNECTED state for a maximum of 60 seconds. During this time, the client can reconnect to the same session and receive any missed messages.

By default, clients have reconnection enabled by default. The default behaviour is to try to reconnect every 5 seconds, starting 5 seconds after the connection is lost. This behaviour is configurable through custom reconnection strategies.

Configuring client reconnection

To lower reconnection timeout than the default of 60 seconds, specify it when you create the session:

Java and Android
final Session session = Diffusion
    .sessions()
    .reconnectionTimeout(30000)
    .open(url);
JavaScript
const options: diffusion.Options = {
    host: '<url>',
    principal: '<principal>',
    credentials: '<password>',
    reconnect: 30
};

const session = await diffusion.connect(options);

console.log(`Connected to Diffusion via session ${session.sessionId}`);
.NET
string url = "<url>";

string principal = "<principal>";
string password = "<password>";

var factory = Diffusion.Sessions
    .Principal(principal)
    .Credentials(Diffusion.Credentials.Password(password))
    .ReconnectionTimeout(30);

ISession session = factory.Open(url);
WriteLine($"Connected to Diffusion via session {session}.");
C
CREDENTIALS_T *credentials = credentials_create_password("<password>");

const long retry_count = 30;
const long retry_delay = 1;
const long timeout = 30;
RECONNECTION_STRATEGY_T *reconnection_strategy =
        make_reconnection_strategy_repeating_attempt(retry_count, retry_delay);
reconnection_strategy_set_timeout(reconnection_strategy, timeout);

SESSION_T *session = session_create(
        "<url>",
        "<principal>",
        credentials,
        NULL,
        reconnection_strategy,
        NULL);
Apple
let url = URL.init(string: "<url>")!

let configuration = PTDiffusionMutableSessionConfiguration()
configuration.principal = "<principal>"
configuration.credentials = PTDiffusionCredentials.init(password: "<password>")
configuration.reconnectionTimeout = 30;

PTDiffusionSession.open(with: url, configuration: configuration) { (session, error) in
    print("Connected to Diffusion via session %@", session!)
}

Disabling reconnection

While automatic reconnection is useful for most types of applications, you can disable reconnection if you wish to.

For instance, if you have a back-end service that has registered a message handler or session lock, keeping the session in a DISCONNECTED state can lead to unresponsive behaviour. It’s often preferable for these types of clients to close fully and restart as a new session.

To disable reconnection, set the reconnection timeout to 0 when establishing a session:

Java and Android
final Session session = Diffusion
    .sessions()
    .reconnectionTimeout(0)
    .open(url);
JavaScript
const options: diffusion.Options = {
    host: '<url>',
    principal: '<principal>',
    credentials: '<password>',
    reconnect: 0
};

const session = await diffusion.connect(options)

console.log(`Connected to Diffusion via session ${session.sessionId}`)
.NET
string url = "<url>";

string principal = "<principal>";
string password = "<password>";

var factory = Diffusion.Sessions
    .Principal(principal)
    .Credentials(Diffusion.Credentials.Password(password))
    .ReconnectionTimeout(0);

ISession session = factory.Open(url);
WriteLine($"Connected to Diffusion via session {session}.");
C
CREDENTIALS_T *credentials = credentials_create_password("<password>");

RECONNECTION_STRATEGY_T *reconnection_strategy =
        make_reconnection_strategy_repeating_attempt(0, 0);
reconnection_strategy_set_timeout(reconnection_strategy, 0);

SESSION_T *session = session_create(
        "<url>",
        "<principal>",
        credentials,
        NULL,
        reconnection_strategy,
        NULL);
Apple
let url = URL.init(string: "<url>")!

let configuration = PTDiffusionMutableSessionConfiguration()
configuration.principal = "<principal>"
configuration.credentials = PTDiffusionCredentials.init(password: "<password>")
configuration.reconnectionTimeout = 0;

PTDiffusionSession.open(with: url, configuration: configuration) { (session, error) in
    print("Connected to Diffusion via session %@", session!)
}

Setting a custom reconnection strategy

If you want more control over client reconnection behaviour, you can specify a custom reconnection strategy. This enables you to specify what the client should do when it enters the RECOVERING_RECONNECT state.

Even if you use a custom reconnection strategy, client sessions are only available for reconnection, for a maximum of 60 seconds.

Examples of implementing a custom reconnection strategy are available in our GitHub examples repository.